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         About Me

Everyone has a dream career, one that perfectly mixes hobby with profession                                      and helps to mold an ambitious and driven individual with a passion for their                                      work. I can say with absolute certainty that I'm one of those that have been                                        fortunate enough to earn such an opportunity. Compositing is more than                                            just a job for me -- it's a hobby that I'm always striving to improve upon, a                                          necessary creative outlet that brings me joy to learn and to teach. 

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I've always had a love for story-telling in artistic forms and an equal interest in submerging myself into the worlds and stories that others mold and share with like-minded souls. And even more so, I enjoy creating these visions with other artists. I've always been inspired by amazing films such as Avatar or Arrival, and video games like Destiny and Titanfall, each unfolding unique stories that effect their audience in different ways, but nearly always leave a lasting impression. It has fueled the certainty of my own aspirations. To be a part of projects like this and breath life into collaborative work that I can be proud of, and that others will love. 

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I find value in every project that I'm on, because it's always meaningful in some way -- whether it's to the director, the team, or the audience. I'm consistently working to improve myself as an artist, and I love learning from my peers, as well as offering my own advice and techniques to those working around me.

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I have experience in both full CGI compositing and live-action. 

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I am based in the USA, but relocation is no issue and I love to travel. My preference is to work in-studio, as I find that it's easier to communicate and learn in these settings, and love meeting and growing with my colleagues. However, working remotely has its benefits, and I always ensure that I work just as effectively at home as I do within the studio environment. 
 

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